Right-clicking a non-dirt block while holding a hoe activates Green Terra.
Effects while activated: Chance to get 3x drops from harvesting plants. 100% chance to convert the following blocks as long as you have wheat seeds (other seeds will not work) in your inventory by right-clicking the blocks:
- Cobblestone into Mossy Cobblestone
- Stone Brick into Mossy Stone Brick
- Dirt into Grass
Green Thumb (Wheat/Carrots/Potatoes/Nether Wart/Beetroot) Edit
When harvesting a fully-grown plant, there is a chance for the player to instantly replant the crop. The growth stage of the plant upon replanting is based on Herbalism level. Replanting will use one of either wheat seeds, carrots, or potatoes depending on what was harvested. You can also get a chance at getting an extra piece of wheat, carrot, potato, or nether wart.
Herbalism Level Growth Stage Chance 0 - 199 0 (Lvl 0) 0% - 13.3% 200 - 399 1 13.3% - 26.7% 400 - 599 2 26.7% - 40% 600 - 799 3 40% - 53.3% 800-1500 4 53.3% - 100%(Lvl 1500)
Using a mushroom on a block of dirt will attempt to use "Shroom Thumb". If successful, it will turn the block of dirt into a block of mycelium, consuming both a red and a brown mushroom upon doing so.
To do this, you will need both a red and brown mushroom in your inventory and a sufficiently high Herbalism level. The chances of your success increases with your Herbalism level, but both mushrooms will be consumed whether you succeed or not.
Farmer's Diet Edit
Your past experience with growth hormones has taught you how to get the most out of your food. This passive skill increases the amount of hunger that grown food will restore as your Herbalism level increases.
|0 - 199||0||0|
200 - 399
|400 - 599||II||2|
|600 - 799||III||3|
|800 - 999||IV||4|
Note: Farmer's Diet is similar to the healing effect herbalism gave pre- 1.8.
Hylian Luck Edit
Hylian Luck gives you a small chance to get special items when certain blocks are broken with a sword. Currently the blocks that are affected by this are:
- Dead Bushes
Grass/Saplings/Dead Bushes will drop melon seeds, pumpkin seeds, or cocoa. Flowers will drop potatoes, carrots, or apples.
The chance for this drop to occur when a corresponding block is broken goes up by 0.01% every level, so at Level 1000 you'd have a 10% chance for a drop to occur.
The drops can be edited in the config files.
Double Drops (All Corresponding Blocks) Edit
It's as simple as it sounds: a chance to get double drops from every farmed object. The chance to get "Double Drops" is increased by 0.1% each Level. If you are Level 1000 your chance will be 100%.
This chart details the amount of experience gained from harvesting the respective crops.
EXP Gained (per unit)
Training Methods Edit
Listed the best method with for each of the crops.
Bonemeal: Set up a dispenser with a timer to automatically use bone meal on grass. The flowers grown will give 100 exp and the grass gives 10 exp. It doesn't give as much exp per minute as sugarcane/nether wart if farm size for both crops are massive but with advantage of not needing to wait. An optimized design may even have a skeleton spawner connected to create an unlimited supply of bones.
- Pros: No replanting required, nor a huge amount of space
- Cons: Expensive materials. High amount of bonemeal required. Server redstone restrictions may hinder efficiency.
Cocoa Beans: give 30 exp each, a moderate amount, but they grow very quickly. An optimized design will be one chunk wide farm to have enough cocoa beans growing quickly enough (at 4 blocks high of jungle logs) that the player can constantly harvest them.
- Pros: Very fast growing crop, does not require water/light.
- Cons: Moderate amount of exp per crop, also requires jungle logs to build the farms.
Sugarcane: An optimum farm is to make a massive sugarcane farm (in a pattern that maximizes space efficiency.) until player can harvest sugarcane non-stop. A sugarcane can grow up to three blocks high. Keep in mind that hitting the middle block on a fully grown sugarcane will yield 60 exp total, one for each block of sugarcane broken.
- Pros: Need not to replant, doesn't need light
- Cons: Sugarcane requires water next to the block it is planted on, making it less space efficient than other crops. Regrows at a fairly slow pace. Require massive space if optimum farm is built.
Cactus: Lesser cactus output than sugarcane with same size farm.
- Pros: Same growth rate with sugarcane but grow without water and light.
- Cons: Need sand to place cactus. Getting damaged while harvesting cactus if built in checker pattern. Only can place cactus in adjacent with other cactus/blocks.
- Pros: Fastest growth rate among all crops without water or light.
- Cons: Soul Sand is required for each crop. The slow walking speed on top of Soul Sand might also impede harvest and replanting, though this can be alleviated by building rows of non-Soul Sand paths.
- Pros: Very space efficient. Optimal conditions require only one water block for every 9x9 farm area including water itself (and lighting) that built vertically.
- Cons: Average growth time and requires constant replanting.
Flower/Lily pad (For some servers)/Mushroom: Secondary training method, better than having nothing. (Find a swamp)
- Pros: Highest exp yield per crop
- Cons: Unsustainable method since it requires finding fresh biome.
Mushroom Plantation: A imitation of Mushroom Biome through placing mushroom on mycelium (obtained by Shroom Thumb, Silk Touch or slowly spreading mycelium to dirt with lighting slowly). An optimum plantation will be on top of nether without worries of lots of mobs, space, mycelium blocks and lighting.
- Pros: Highest exp yield per crop.
- Cons: Slowest grow rate, making farms not very efficient. Stunt growth after mushroom grew approximately seven blocks away from originally placed mushroom. Required massive area with lots of mycelium blocks.
- Given a high level of Herbalism, eating crops may restore more hunger than meat...
- Hylian Luck is likely a reference to The Legend of Zelda, a video game in which treasures and in-game money can be found by cutting grass.