Fishing increases the chance of finding catches, and can pull up useful loot. It also has the Shake ability, which pulls drops from mobs without having to kill them.
Fishing is a parent skill of Salvage.
Ranks[]
Instead of being based directly off skill level like most skills, fishing uses a rank value that determines the strength of most abilities. There are 8 ranks in fishing that are unlocked through obtaining certain levels.
:
Rank | Fishing Level |
---|---|
1 | 1 |
2 | 250 |
3 | 350 |
4 | 500 |
5 | 650 |
6 | 750 |
7 | 850 |
8 | 1000 |
- Note: The fishing level required usually increments by 125, but rank 6 (625-699) and rank 7 (700-874) do not match this pattern.
Abilities[]
Treasure Hunting[]
Treasure Hunting is an ability increases the chance to give useful items when fishing.
Note: Server admins can tweak the plugin configuration to add or remove certain objects to specific tiers and levels. Admins can also increase the level cap that you can get more ranks for different levels
Rarity |
Tier 1 lvl 0 |
Tier 2 lvl 125 |
Tier 3 lvl 250 |
Tier 4 lvl 375 |
Tier 5 lvl 500 |
Tier 6 lvl 625 |
Tier 7 lvl 700 |
Tier 8 lvl 875 |
---|---|---|---|---|---|---|---|---|
Traps | 7.68% | 2.5% | 1.5% | 1% | 0.25% | 0.1% | 0.05% | 0.01% |
Common | 7.5% | 6.5% | 3.5% | 2% | 1.5% | 1% | 0.25% | 0.1% |
Uncommon | 1.25% | 1.75% | 2.75% | 3.5% | 3.75% | 3.25% | 2.75% | 1.5% |
Rare | 0.25% | 0.75% | 1.25% | 2.25% | 2.5% | 3.75% | 4% | 6% |
Epic | 0.1% | 0.5% | 1% | 1.5% | 2% | 2.5% | 5% | 7.5% |
Legendary | 0.01% | 0.05% | 0.1% | 1% | 1% | 1.5% | 2.5% | 5% |
Record | 0.01% | 0.01% | 0.01% | 0.01% | 0.01% | 0.05% | 0.10% | 0.25% |
Total | 16.80% | 12.06% | 10.11% | 11.26% | 11.01% | 12.15% | 14.65% | 20.36% |
Fish | 83.2% | 87.94% | 89.89% | 88.74% | 88.99% | 87.85% | 85.35% | 79.64% |
Rarity |
Items Dropped |
---|---|
Traps |
TNT, Splash Poison Potion entity (0:15) |
Common |
Wooden Tools Leather Armor Lapis Lazuli (1 - 20) |
Uncommon |
Stone Tools Gold Armor Gold Tools Iron Ingots (1 - 5) Gold Ingots (1-5) |
Rare |
Iron Tools Blaze Rod Bow Ender Pearl |
Epic |
Diamonds (1 - 5) Iron Armor (Any) Ghast Tear |
Legendary |
Diamond Armor Diamond Tools |
Records |
Music Discs: mall, mellohi, stal, strad, ward, blocks, and 11 |
Magic Hunter[]
Magic Hunter is an ability that allows armor and tools obtained from Treasure Hunter to be enchanted, the chances of which are shown in the table below.
Some servers disable this skill, as the rare items can be farmed.
Magic Hunter is able to catch tools and armor with enchantment combinations that are unavailable by normal means, such as Silk Touch and Fortune together or Smite and Bane of Arthropods together.
Enchantment |
Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|
Efficiency | 1 | 2 | 3 | 4 | 5 |
Unbreaking | 1 | 2 | 3 | ||
Fortune | 1 | 2 | 3 | ||
Protection | 1 | 2 | 3 | 4 | |
Fire Protection | 1 | 2 | 3 | 4 | |
Feather Falling | 1 | 2 | 3 | 4 | |
Blast Protection | 1 | 2 | 3 | 4 | |
Projectile Protection | 1 | 2 | 3 | 4 | |
Respiration | 1 | 2 | 3 | ||
Aqua Affinity | 1 | 2 | |||
Thorns | 1 | 2 | 3 | ||
Sharpness | 1 | 2 | 3 | 4 | 5 |
Smite | 1 | 2 | 3 | 4 | 5 |
Bane | 1 | 2 | 3 | 4 | 5 |
Power | 1 | 2 | 3 | 4 | 5 |
Punch | 1 | 2 | |||
Flame | 1 | ||||
Knockback | 1 | 2 | |||
Looting | 1 | 2 | 3 | ||
Fire Aspect | 1 | 2 | |||
Infinity | 1 | ||||
Silk Touch | 1 |
Rank | Common Enchantment | Uncommon Enchantment | Rare Enchantment | Epic Enchantment | Legendary Enchantment | Total Chance |
---|---|---|---|---|---|---|
1 | 5% | 1% | 0.1% | 0.01% | 0.01% | 6.12% |
2 | 7.5% | 1% | 0.1% | 0.01% | 0.01% | 8.62% |
3 | 7.5% | 2.5% | 0.25% | 0.1% | 0.01% | 10.36% |
4 | 10% | 2.75% | 0.5% | 0.1% | 0.05% | 13.40% |
5 | 10% | 4% | 0.75% | 0.25% | 0.1% | 15.10% |
6 | 9.5% | 5.5% | 1.75% | 0.5% | 0.25% | 17.50% |
7 | 8.5% | 7.5% | 2.75% | 0.75% | 0.5% | 20.00% |
8 | 7.5% | 10% | 5.25% | 1.50% | 0.75% | 25.00% |
Master Angler[]
As of the 1.7 update, Master Angler is unlocked at level 125 (by default) and can grant 2 different multipliers for your bite chance. By default, the bite chance is 0.2% per tick. This chance can be increased by either being in a river or ocean biome, being in a boat, or fishing during rain. All of these methods stack.
There are 20 ticks per second, but due to lag, ticks don't happen uniformly, and on laggier servers, one may have a harder time catching fish.
Shake[]
Shake is an ability that can pull drops and held items from mobs by hooking them with a fishing rod. It can be used repeatedly for a large number of items depending on the remaining health of the mob. However, this reduces the durability of the fishing rod drastically. The fishing rod, when used in this method, will always deal damage equivalent to 25% of the maximum health of the mob. Keep this in mind when fighting tougher creatures such as Iron Golems, as a single shake will deal a considerable amount of damage. If fighting tiny magma cubes it will kill the mob.
Rank (Level) | Shake Chance |
---|---|
1 (0) | 15% |
2 (125) | 15% |
3 (250) | 25% |
4 (375) | 35% |
5 (500) | 45% |
6 (625) | 55% |
7 (700) | 65% |
8 (875) |
75% |
Note: Spamming your fishing rod can cause a kraken to spawn. You will lose your fishing rod forever.
Type |
Item |
---|---|
Blaze |
100% Blaze Rod |
Ghast |
50% Ghast Tear |
Zombie Pigman |
50% Rotten Flesh |
Zombie |
2% Zombie Head |
Spider |
50% String |
Cave Spider |
49% String |
Pig |
100% Porkchop |
Chicken |
33.3% Egg |
Creeper |
1% Creeper Head |
Skeleton |
2% Skeleton Skull |
Wither Skeleton |
1% Wither Skeleton Skull |
Slime |
100% Slimeball |
Magma Cube |
100% Magma Cream |
Cow |
2% Milk Bucket |
Mooshroom |
5% Milk Bucket |
Enderman |
100% Ender Pearl |
Sheep |
100% Wool (1 - 6) |
Squid |
100% Ink Sac |
Iron Golem |
3% Pumpkin |
Snowman |
3% Pumpkin |
Witch |
1% Potion of Healing |
Shulker |
25% Shulker Shell |
Fisherman's Diet[]
This passive skill increases the amount of hunger that fished food will restore as the player's Fishing level increases. One hunger is half of a piece of meat on the hunger bar.
Fishing Level | Rank | Bonus Hunger
Restoration |
---|---|---|
0 - 199 | 0 | 0 |
200 - 399 | I | 1 |
400 - 599 | II | 2 |
600 - 799 | III | 3 |
800 - 999 | IV | 4 |
1000+ | V | 5 |
EXP Gain[]
These values vary from server to server; some servers give you different amounts of experience for each type of fish.
Activity | Exp gained |
---|---|
Catching a Fish |
800 |
Getting Treasure |
1000 (Calculated as "Catching a Fish" + 200) |
Successful Shake | 50 (mob spawners work) |