Fishing is a skill which increases the chance of finding catches, and can pull up useful loot. It also has the Shake ability, which pulls drops from mobs without having to kill them.

Fishing is a parent skill of Salvage.

Ranks[edit | edit source]

Instead of being based directly off skill level like most skills, fishing uses a rank value that determines the strength of most abilities. There are 8 ranks in fishing that are unlocked through obtaining certain levels.

:

Rank Fishing Level
1 0
2 125
3 250
4 375
5 500
6 625
7 700
8 875+
  • Note: The fishing level required usually increments by 125, but rank 6 (625-699) and rank 7 (700-874) do not match this pattern.

Abilities[edit | edit source]

Treasure Hunting[edit | edit source]

Treasure Hunting is an ability increases the chance to give useful items when fishing.

Note: Server admins can tweak the plugin configuration to add or remove certain objects to specific tiers and levels.

Rarity

Tier 1

lvl 0

Tier 2

lvl 125

Tier 3

lvl 250

Tier 4

lvl 375

Tier 5

lvl 500

Tier 6

lvl 625

Tier 7

lvl 700

Tier 8

lvl 875

Traps 7.68% 2.5% 1.5% 1% 0.25% 0.1% 0.05% 0.01%
Common 7.5% 6.5% 3.5% 2% 1.5% 1% 0.25% 0.1%
Uncommon 1.25% 1.75% 2.75% 3.5% 3.75% 3.25% 2.75% 1.5%
Rare 0.25% 0.75% 1.25% 2.25% 2.5% 3.75% 4% 6%
Epic 0.1% 0.5% 1% 1.5% 2% 2.5% 5% 7.5%
Legendary 0.01% 0.05% 0.1% 1% 1% 1.5% 2.5% 5%
Record 0.01% 0.01% 0.01% 0.01% 0.01% 0.05% 0.10% 0.25%
Total 16.80% 12.06% 10.11% 11.26% 11.01% 12.15% 14.65% 20.36%
Rarity

Items Dropped

Traps

TNT, Splash Poison Potion entity (0:15)

Common

Wooden Tools

Leather Armor

Lapis Lazuli (1 - 20)

Uncommon

Stone Tools

Gold Armor

Gold Tools

Iron Ingots (1 - 5) Gold Ingots (1-5)

Rare

Iron Tools

Blaze Rod

Bow

Ender Pearl

Epic

Diamonds (1 - 5)

Iron Armor (Any)

Ghast Tear

Legendary

Diamond Armor

Diamond Tools

Records

Music Discs: mall, mellohi, stal, strad, ward, blocks, and 11

Magic Hunter[edit | edit source]

Magic Hunter is an ability that allows armor and tools obtained from Treasure Hunter to be enchanted, the chances of which are shown in the table below.

Some servers disable this skill, as the rare items can be farmed.

Magic Hunter is able to catch tools and armor with enchantment combinations that are unavailable by normal means, such as Silk Touch and Fortune together or Smite and Bane of Arthropods together.

Enchantment

Common Uncommon Rare Epic Legendary
Efficiency 1 2 3 4 5
Unbreaking 1 2 3
Fortune 1 2 3
Protection 1 2 3 4
Fire Protection 1 2 3 4
Feather Falling 1 2 3 4
Blast Protection 1 2 3 4
Projectile Protection 1 2 3 4
Respiration 1 2 3
Aqua Affinity 1 2
Thorns 1 2 3
Sharpness 1 2 3 4 5
Smite 1 2 3 4 5
Bane 1 2 3 4 5
Power 1 2 3 4 5
Punch 1 2
Flame 1
Knockback 1 2
Looting 1 2 3
Fire Aspect 1 2
Infinity 1
Silk Touch 1
Rank Common Enchantment Uncommon Enchantment Rare Enchantment Epic Enchantment Legendary Enchantment Total Chance
1 5% 1% 0.1% 0.01% 0.01% 6.12%
2 7.5% 1% 0.1% 0.01% 0.01% 8.62%
3 7.5% 2.5% 0.25% 0.1% 0.01% 10.36%
4 10% 2.75% 0.5% 0.1% 0.05% 13.40%
5 10% 4% 0.75% 0.25% 0.1% 15.10%
6 9.5% 5.5% 1.75% 0.5% 0.25% 17.50%
7 8.5% 7.5% 2.75% 0.75% 0.5% 20.00%
8 7.5% 10% 5.25% 1.50% 0.75% 25.00%

Master Angler[edit | edit source]

As of the 1.7 update, Master Angler is unlocked at level 125 (by default) and can grant 2 different multipliers for your bite chance. By default, the bite chance is 0.2% per tick. This chance by default by either being in a river or ocean biome, being in a boat, or fishing during rain. All of these methods stack.

There are 20 ticks per second, but due to lag, ticks don't happen uniformly, and on laggier servers, one may have a harder time catching fish.


Shake[edit | edit source]

Shake is an ability that can pull drops and held items from mobs by hooking them with a fishing rod. It can be used repeatedly for a large number of items depending on the remaining health of the mob. However, this reduces the durability of the fishing rod drastically. The fishing rod, when used in this method, will always deal damage equivalent to 25% of the maximum health of the mob. Keep this in mind when fighting tougher creatures such as Iron Golems, as a single shake will deal a considerable amount of damage. If fighting tiny magma cubes it will kill the mob.

Rank (Level) Shake Chance
1 (0) 15%
2 (125) 15%
3 (250) 25%
4 (375) 35%
5 (500) 45%
6 (625) 55%
7 (700) 65%
8 (875)

75%

Note: Spamming your fishing rod can cause a kraken to spawn. You will lose your fishing rod forever.

Type

Item
Blaze Face.png
Blaze

100% Blaze Rod

GhastFace.png
Ghast

50% Ghast Tear
50% Gunpowder

ZombiePigmanFace.png
Zombie Pigman

50% Rotten Flesh
50% Gold Nugget

ZombieFace.png
Zombie

2% Zombie Head
98% Rotten Flesh

SpiderFace.png
Spider

50% String
50% Spider Eye

CaveSpiderFace.png
Cave Spider

49% String
49% Spider Eye
1% Potion of Poison (0:45)
1% Cobweb

PigFace.png
Pig

100% Porkchop

ChickenFace.png
Chicken

33.3% Egg
33.3% Raw Chicken
33.3% Feather

CreeperFace.png
Creeper

1% Creeper Head
99% Gunpowder

SkeletonFace.png
Skeleton

2% Skeleton Skull
49% Bone
49% Arrow (1 - 3)

WitherSkeletonHead.png
Wither Skeleton

1% Wither Skeleton Skull
50% Bone
49% Coal (1 - 3)

SlimeFace.png
Slime

100% Slimeball

Magma Cube Face.png
Magma Cube

100% Magma Cream

CowFace.png
Cow

2% Milk Bucket
49% Leather
49% Raw Beef

MooshroomFace.png
Mooshroom

5% Milk Bucket
5% Mushroom Soup
30% Leather
30% Raw Beef
30% Red Mushroom (1 - 3)

EndermanFace.png
Enderman

100% Ender Pearl
(teleportation causes pearls to appear in odd places)

SheepFace.png
Sheep

100% Wool (1 - 6)

SquidFace.png
Squid

100% Ink Sac

Vg face.png
Iron Golem

3% Pumpkin
12% Iron Ingot
85% Red Flower

SnowGolemFace.png
Snowman

3% Pumpkin
97% Snowballs (1 - 4)

Witchface2.png
Witch

1% Potion of Healing
1% Potion of Fire Resistance
1% Potion of Swiftness
9% Glass Bottle
12% Sugar
12% Gunpowder
12% Spider Eye
13% Water Bottle
13% Glowstone Dust
13% Redstone
13% Stick  

Shulkerface.png
Shulker

25% Shulker Shell
75% Purpur Block

Fisherman's Diet[edit | edit source]

Improves hunger restored from fished food This ability increases the number of hunger units regenerated by consuming fish. It is measured in ranks, increasing once every 200 levels, and capping at level 1000. Each rank increasing hunger regeneration by one unit (a single unit being half of a piece of meat on the hunger bar).

EXP Gain[edit | edit source]

Activity Exp gained
Catching a Fish

800

Getting Treasure

1000 (Calculated as "Catching a Fish" + 200)

Successful Shake 50 (mob spawners work)
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