Version 0.8.22[]
- Fixed bug where Axes did less damage than normal
- Acrobatic rolls now give XP
- Acrobatics XP increased for non-rolls
Version 0.8.21[]
- Fixed bug where axe criticals would dupe items
Version 0.8.20[]
- 99.99% sure I fixed anvils that suddenly stop working
Version 0.8.19[]
- Fixed being able to excavate placed blocks
- Added toggle option to mining requiring a pickaxe
- Added toggle option to woodcutting requiring an axe
- PVP interactions now reward XP based on the damage caused (this is effected by skills)
- PVP XP gain can be disabled in the configuration file
- PVP XP has a modifier, increase the modifier for higher XP rewards from PVP combat
Version 0.8.18[]
- Fixed sandstone not being watched for exploitation
Version 0.8.17[]
- mcmmo.users moved to plugins/mcMMO/
- Snowballs and Eggs will no longer trigger Ignition
- Loot tables for excavation adjusted
- Mining benefits now require the player to be holding a mining pick
- Woodcutting benefits now require the player to be holding an axe
Version 0.8.16[]
- Moved configuration file to /plugins/mcMMO
- Arrows now have a chance to Ignite enemies
- Fixed arrows not being retrievable from corpses
- Added info about ignition to /archery
Version 0.8.14[]
- Mining, Woodcutting, Herbalism, and Acrobatics proc rates now are based on your skill level directly rather than tiers you unlock via skill levels
- Archery's ability to retrieve arrows from corpses now is based on your skill level directly rather than tiers you unlock via skill levels
- Mining, Woodcutting, Herbalism, Archery, and Acrobatics now show their proc % relative to your skill if you type /<skillname>
- You can now adjust what level is required to repair diamond in the configuration file
- Changed mining XP rates to be a tad higher for some things
- You can now get XP from sandstone
- XP rates increased for gathering glowstone with excavation
- XP rates increased a bit for excavation
- Skill info is now a bit more detailed for certain skills
- Added info about arrow retrieval to /archery
Version 0.8.13[]
- Enemies no longer look like they have frozen when they die
Item duping fix
Version 0.8.11[]
- Performance improvements
- Memory leak fixed
- NPE error with MySpawn really fixed
Version 0.8.9[]
- Fixed NPE for My Spawn
- Fixed NPE for onBlockDamage
- Bleed proc now correctly checks for Swords permissions
Version 0.8.8[]
- Gold can now be repaired
- Tweaked Mining XP gains
- Reorganized code
- Added /mcgod godmode command
- Fixed the pvp toggle in the settings file
Version 0.8.7[]
- Removed packet-sending stuff wasn't working anyways
- Fixed another NPE with the TimerTask
- Skills now only show up in /stats if you have permissions for them
Version 0.8.6[]
- Added a null check in bleed simulation to prevent a NPE
Version 0.8.5[]
- Players are now added to files when they connect (to fix a NPE)
- onPlayerCommand stuff moved into onPlayerCommandPreprocess
Version 0.8.4[]
- Fixed another nullpointer error for TimerTask
- Fixed bug making regeneration take twice as long to kick in after combat
Version 0.8.3[]
- Modified the timer intervals (from 1 second to 2)
- All skills now have an individual modifier (Set by default to 2)
- There is now a global XP modifier (Set by default to 1)
- Herbalism now correctly follows its skill curve
- Unarmed no longer gives experience for harming other players
- Players can no longer exploit mob spawners for experience
Version 0.8.2[]
- Fixed Concurrent Modification Exception
- Fixed some incorrect skill descriptions
- First tier of HP Regeneration is now available from the start
- Fixed bleed proc rate for very high skill levels
- Changed regeneration permissions to 'mcmmo.regeneration'
Version 0.8[]
- Archery skill now lets players recover arrows from downed foes
- Health regenerates based on power level
- Added toggle to myspawn clearing player inventory in settings file
- Swords now have a bleed effect
- Rewrote Skill descriptions to be more informative/better