.Archery is the skill in McMMO corresponding to the use of bows as missile weapons (as opposed to slapping with the bow, regardless of its attributes as modified by commands or other means). It lacks an active ability but has passive utilitarian and support abilities.
Abilities[edit | edit source]
TODO: MANY ABILITY LISTS ARE OUTDATED/INCOMPLETE. PLEASE RESOLVE THIS TO KEEP USERS PROPERLY INFORMED FOR THE LATEST VERSION OF MCMMO.
Daze[edit | edit source]
Daze inflicts Nausea on the target for 6 seconds and deals 4 additional damage. Nausea only affects players and has no effect on non-player mobs.
The chance of Daze occurring is 0.05% per hit per level, capping at 50% at level 1000. This is equal to 1% every 20 levels. The Archery stats page only displays by whole percentages
Daze has a chance to make your opponent nauseous and does 4 extra points of damage (2 hearts).
Chance of dazing an opponent increases by 0.05% for each level of Archery. Daze caps at level 1000 with 50%.
Note that this has no effect on mobs.
Arrow Retrieval[edit | edit source]
Arrow Retrieval allows the re-collection of arrows that were fired at mobs. The arrows are duplicated when they hit and a fresh one is retrieved from the ground as the arrow entity, rather than dropping from the mob. The chance for this stat increases by 0.1% with each level of Archery, totaling 100% at Archery Lvl. 1000.
Bonus Damage Table[edit | edit source]
Your archery damage increases 10% every 50 archery levels, to a maximum buff of 200% at level 1000. The damage from Skillshot (list in abilities) caps at 9 damage, effectively preventing 1 shot kills in PvP.
|Archery Skill||Bonus Damage|
Leveling Tips[edit | edit source]
Like every combat skill, any target or set of targets with high total HP makes for a good farm, and if automated properly, an AFK farming strategy to inflate your skill with little to no effort on your part beyond the setup. Iron golem farms are one of the best examples, and also give iron. Care must be taken in design to not automatically kill the golems before you fire at them. However, bows lack the durability of high-level swords and the unlimited usage of fists, so both arrows and bows will have to be dispensed as they are used. The skill EXP is directly related to the damage dealt, so using an enchantment like Power on every bow is recommended if possible. Also, the shots from the bow should be for the same reason fully charged.
However, there are quirks with archery that prevent some of the more popular farming methods from working. Attempting to kill Endermen with an arrow will result in the targeted Enderman teleporting away, nullifying the damage of the arrow and no Archery EXP is gained.
An iron golem farm is an excellent way to level up archery, with an added bonus of giving iron. However, when making one, be sure not to use an automated killing method, such as lava. You want the iron golems to gather together unharmed, for maximum effectiveness.
Simple one village iron golem farms like the one in the video above have an average spawn rate of 1 golem per 6 minutes, but the rate can be increased by building multiple farms. However, it is crucial that each farm is at least 66 blocks away from each other, or else the villages will merge.
Darkroom Grinder[edit | edit source]
By building a natural-spawn grinder, you can gain experience from shooting the mobs, as well as obtaining a variety of different items.
In vanilla Minecraft, the mob grinder above is probably the most efficient design, but make sure to light any dark spots nearby for maximum effectiveness.
The section below is out of date due to the addition of Piglins in 1.16.x. Piglins are hostile by default unless you are wearing gold armor. Blazes may be a better option and they spawn clustered, making them easy targets.
[edit | edit source]
If you do not feel like building any large structures, the fastest (and also the most dangerous) method is to go into the nether with a bow, pillar up, and shoot any zombie pigmen you see. Since zombie pigmen will swarm you, it allows you to easily shoot many pigmen while on one spot. However, the range in which zombie pigmen are aggravated is greater than the range in which they track you; i.e., when you pillar down and move somewhere else, you'll likely have many pigmen hostile towards you. Also, ghasts can easily knock unaware players off of the pillar with their fireballs. Be well equipped.