Acrobatics is a skill that allows negand Graceful Roll, as well as combat damage negation with the passive skill "Dodge".
XP is awarded for taking fall damage (120xp for each half heart), as well as successfully dodging. No experience is granted if the player dies. Without any damage negation, the player can fall a maximum of 22 blocks, resulting in 2280xp.
80xp is awarded for each heart of damage taken when a Roll or Graceful Roll has been executed, including the damage that would have been taken without the roll. As a result, 1280xp is the maximum experience obtainable with a Graceful Roll, at the height of 35 blocks.
Feather Falling boots multiply the experience gained by two, regardless of the enchantment level.
A successful dodge awards 120xp.
Rolling is a passive skill which allows the player to reduce fall damage. Every level, the chance for a successful roll increases by 0.1%, with a maximum chance of 100% at level 1000. As rolling is a passive skill, it will be activated simply by taking fall damage. When activated, it can negate up to 7 damage points, or 3.5 hearts. Graceful Roll is an active skill; it is activated by sneaking (Shift key by default) while falling. It is only effective if the sneaking is started 20 blocks or fewer before impact. It can negate up to 14 damage points, or 7 hearts. As of version 2.1.0, Roll and Graceful Roll are considered the same skill, although both mechanics are still there.
Dodging is a passive skill that halves combat damage taken; this includes Creeper explosions, Skeleton arrows, etc. Its max chance is 20%, at level 800; each level its chance increased by 0.025%.
- While damage taken from Ender Pearls is technically considered fall damage, no experience is granted for it. You can still do a roll/graceful landing to negate the damage though.
- There is a five second cool-down period after teleporting where the user cannot gain any experience in Acrobatics.
- Click for Easy to use grinders