Talk:Axes (Combat)/@comment-76.73.154.103-20110611141241

Okay I love the idea of using an axe as a weapon but the skill seems a bit underpowered compared to swords. Swords are better 1v1 and against groups. I have three things that if even one or two were added would severely help balance the combat. 1. Make it so critical hits CANNOT be counter-attacked and maybe possibly not parried, but not able to be parried may be a bit overpowered. 2. Change the Skull Splitter ability to be more for a 1v1 focus like a 25% damage boost and maybe a Crit chance boost by maybe 25 or 50% and don't have it do AOE damage. 3. Once you get to level 500, axe damage only becomes even with sword damage, why not make axe mastery give a boost of 5 or 6 extra damage, or a 3 heart, or two and a half hearts of extra damage. Please read this comment and maybe implement one or two of these, I would love to see them added, thanks.