Talk:Repair/@comment-3476559-20110327001204/@comment-433418-20110327175430

Perhaps they should be changed to 51%, and the others 34%, so even then it would marginally be better than creating your own tool. Just to further incentivize using this skill. Currently, trying to use it to repair an axe or pickaxe is slightly worse than creating a new one anyways (of course depending on your skill).. Everything with a +1% increase to their respective repair amount would just make it better in my honest opinion. However, with shovels, repairing them is almost never worth it. It would have to have ONE use left when you repair it in order to save two sticks, at the cost still of one use. It is VERY difficult to tell when you hit that bottom amount... meh that's just user-wise though. I do understand that at 15 repair, the repair rate for axes and pickaxes hits an average of 34%, but it still wont work at the cost of waiting so long for it to work...

meh I seriously think that a 1% increase in all repair amounts would make the skill much more appealing to the conservation minded. And of course changing swords and hoes to 50% at least.

EDIT: Looking back, chestpieces and leggings do currently give marginally better amounts from the start than otherwise, incentivizing their use. Pickaxes and Axes I think should go up to 34% though. That's all.